Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

10 Pages V  < 1 2 3 4 5 > »   
Reply to this topicStart new topic
> + [ Mini - Map ] +, * Minimap created with script, no image file needed *
Netto
post Jul 27 2008, 08:07 PM
Post #41


芸術家
Group Icon

Group: Revolutionary
Posts: 708
Type: None
RM Skill: Skilled




QUOTE (brawler12 @ Jul 27 2008, 08:19 PM) *
But, what if I don't want to start a new project?

Your error will occur every time you edit the map, then test play it on the continued file, you have to start new game.


__________________________
Current Project[RC]: Twilight Realm 3DMMORPG w/dx9, and char creation through mysql after I get a server, now C++ scripting
Current Project[VX]: Obsidian Trilogy just started 08/12/2008
Current Project[XP&RM2K3]: none
Go to the top of the page
 
+Quote Post
   
brawler12
post Jul 27 2008, 10:15 PM
Post #42


Pwnd.
Group Icon

Group: Revolutionary
Posts: 393
Type: Mapper
RM Skill: Intermediate




Wait, what?! But I worked my hardest on my game so far! I can't just start a new one... I just can't...sad.gif

This post has been edited by brawler12: Jul 27 2008, 10:16 PM


__________________________
Thank you Axerax!


Go to the top of the page
 
+Quote Post
   
Netto
post Jul 27 2008, 11:11 PM
Post #43


芸術家
Group Icon

Group: Revolutionary
Posts: 708
Type: None
RM Skill: Skilled




QUOTE (brawler12 @ Jul 27 2008, 10:37 PM) *
Wait, what?! But I worked my hardest on my game so far! I can't just start a new one... I just can't...sad.gif

xD, I mean when you debug test your game, start a new game, instead of continuing on your save file.


__________________________
Current Project[RC]: Twilight Realm 3DMMORPG w/dx9, and char creation through mysql after I get a server, now C++ scripting
Current Project[VX]: Obsidian Trilogy just started 08/12/2008
Current Project[XP&RM2K3]: none
Go to the top of the page
 
+Quote Post
   
brawler12
post Jul 28 2008, 07:53 AM
Post #44


Pwnd.
Group Icon

Group: Revolutionary
Posts: 393
Type: Mapper
RM Skill: Intermediate




Oh... my bad! I actually thought you meant to start a new project! Oops!


__________________________
Thank you Axerax!


Go to the top of the page
 
+Quote Post
   
CGGenji
post Aug 7 2008, 09:59 PM
Post #45


Level 2
Group Icon

Group: Member
Posts: 16
Type: Artist
RM Skill: Beginner




Quick question, any way to set colors onto the map for events that aren't NPC, objects, etc.?

For example, I'm using the Mini-Map as an overworld map and tried to mark dungeons/towns but it doesn't work obviously.
Go to the top of the page
 
+Quote Post
   
5xhunterx5
post Aug 10 2008, 05:24 PM
Post #46


Level 1
Group Icon

Group: Member
Posts: 9
Type: None
RM Skill: Beginner




I got a question,how can you disable the map until you find a map? As in, I have a quest where you have to find a map then you unlock it. Any help?
Go to the top of the page
 
+Quote Post
   
Netto
post Aug 10 2008, 05:38 PM
Post #47


芸術家
Group Icon

Group: Revolutionary
Posts: 708
Type: None
RM Skill: Skilled




QUOTE (5xhunterx5 @ Aug 10 2008, 05:46 PM) *
I got a question,how can you disable the map until you find a map? As in, I have a quest where you have to find a map then you unlock it. Any help?

Try setting the map to [NOMAP] then when you want the map, use call script.


__________________________
Current Project[RC]: Twilight Realm 3DMMORPG w/dx9, and char creation through mysql after I get a server, now C++ scripting
Current Project[VX]: Obsidian Trilogy just started 08/12/2008
Current Project[XP&RM2K3]: none
Go to the top of the page
 
+Quote Post
   
Beecheese
post Aug 13 2008, 04:43 PM
Post #48


Level 2
Group Icon

Group: Member
Posts: 21
Type: Developer
RM Skill: Skilled




QUOTE
I got a question,how can you disable the map until you find a map? As in, I have a quest where you have to find a map then you unlock it. Any help?


You could just use the switch system, no? Taken from the OP:

CODE
- Turn minimap ON/OFF by switch, or disable it for specific map by put [NOMAP] in map's name


Basically, whenever you're entering an area where you're supposed to find a map, you put a command in the teleport event to turn off the switch (and vice-versa when you're exiting said area), and turn it back on once the player receives the map.

Well, maybe it would be easier to just use Call Script. Eh sweat.gif
Go to the top of the page
 
+Quote Post
   
fayt_leingod
post Aug 17 2008, 10:33 PM
Post #49


Level 1
Group Icon

Group: Member
Posts: 11
Type: Event Designer
RM Skill: Skilled




I get an error message when entering map with parallax background confused.gif
Go to the top of the page
 
+Quote Post
   
VerifyedRasta
post Aug 17 2008, 11:58 PM
Post #50


Level 20
Group Icon

Group: Revolutionary
Posts: 407
Type: Musician
RM Skill: Advanced




QUOTE (fayt_leingod @ Aug 17 2008, 10:55 PM) *
I get an error message when entering map with parallax background confused.gif


What is the error?
I get no error when entering parallax backrounds :/


__________________________
Go to the top of the page
 
+Quote Post
   
Grandhoug
post Aug 19 2008, 10:45 PM
Post #51


Level 5
Group Icon

Group: Member
Posts: 70
Type: Developer
RM Skill: Undisclosed




Is there anyway you that you could make the map in the menu so that when you open it you see a whole map of the current map your on but only that of what you've seen.


__________________________
Fly like a rhino, sting like shock paddles.
Go to the top of the page
 
+Quote Post
   
dougman0988
post Sep 12 2008, 05:44 PM
Post #52


Level 6
Group Icon

Group: Member
Posts: 80
Type: None
RM Skill: Skilled




Hey everybody,

I was wondering if it is possible to start a game with the mini-map off. I'm trying to fadeout the screen in the beginning of the game for telling some of the storyline, and it looks awkward with the mini-map being there for a half a second while the screen fades out. I'd like to start the game with the screen being completely black. Any advice would be greatly appreciated.

Thanks!


__________________________
"Jecht saw his first shoopuf here. Surprised, he drew his blade and struck it." -Auron
Go to the top of the page
 
+Quote Post
   
theDante
post Sep 12 2008, 06:30 PM
Post #53


Level 1
Group Icon

Group: Member
Posts: 12
Type: Event Designer
RM Skill: Beginner




I have an parallel process event that Control Switches: [0010] = ON ... then self switches. It works great. hope that helps.
Go to the top of the page
 
+Quote Post
   
dougman0988
post Sep 12 2008, 06:50 PM
Post #54


Level 6
Group Icon

Group: Member
Posts: 80
Type: None
RM Skill: Skilled




QUOTE (theDante @ Sep 12 2008, 05:52 PM) *
I have an parallel process event that Control Switches: [0010] = ON ... then self switches. It works great. hope that helps.



I just tried it out and it works beautifully. Thanks man.


__________________________
"Jecht saw his first shoopuf here. Surprised, he drew his blade and struck it." -Auron
Go to the top of the page
 
+Quote Post
   
Brushfire
post Sep 13 2008, 02:46 PM
Post #55


Level 3
Group Icon

Group: Member
Posts: 37
Type: Developer
RM Skill: Skilled




The script is great. It works fine for me. I was hoping someone could help me add a feature to this script. I wanted to make the minimap viewable only when I go to the menu screen, with it appearing in its own window somewhere under the commands list window and above the gold window. Any help with this would be greatly appreciated.


__________________________
Go to the top of the page
 
+Quote Post
   
Destinynite1
post Sep 19 2008, 03:26 PM
Post #56


Level 11
Group Icon

Group: Revolutionary
Posts: 193
Type: Developer
RM Skill: Masterful




Line # "blah blah" name error occurred
undefined local variable or method 'chests' for MiniMap: Module


Right after I run game to testplay it. Won't run.


__________________________
Current Project


1. Legends of the Four

Database - 75%
Scripting -55%
Storyline - SCRAPED (OPEN WORLD)
Character Skills - 100%
Monster Skills - 60%
Item Creation Skills- 45%
Everything else - No idea xD

Go to the top of the page
 
+Quote Post
   
blakerowe
post Sep 30 2008, 02:23 PM
Post #57


Level 3
Group Icon

Group: Member
Posts: 40
Type: Developer
RM Skill: Masterful




This is by far the best script for mapping.
I use it in all the games i create.
Thank you for the awesome script ! thumbsup.gif


__________________________
*working*
Go to the top of the page
 
+Quote Post
   
Talos15
post Sep 30 2008, 02:40 PM
Post #58


Level 2
Group Icon

Group: Member
Posts: 24
Type: Developer
RM Skill: Skilled




Is there any way to make the characters and events different shapes like an arrow (similar to final fantasy x) instead of a box? If not, it's still totally awesome!

Great addition to my game.
Go to the top of the page
 
+Quote Post
   
tobster12
post Oct 13 2008, 10:30 AM
Post #59


Level 10
Group Icon

Group: Revolutionary
Posts: 162
Type: Developer
RM Skill: Advanced




cool man! thanks for the awesome script! biggrin.gif


__________________________
Better To Reign In Hell
Than To Serve In Heaven.
Go to the top of the page
 
+Quote Post
   
kinan
post Oct 14 2008, 03:49 AM
Post #60


Level 1
Group Icon

Group: Member
Posts: 14
Type: None
RM Skill: Beginner




QUOTE (meganew2 @ Jul 20 2008, 03:34 AM) *
QUOTE (jens009 @ Jul 19 2008, 03:17 PM) *
You write the proper keyword using the comment command in the event list.
By default these are the tags:
CODE
  OBJECT_COLOR['npc'] = Color.new(30,144,255,160)
  OBJECT_COLOR['treasure'] = Color.new(0,255,255,160)
  OBJECT_COLOR['enemy'] = Color.new(139,35,35,160)
  OBJECT_COLOR['merchant'] = Color.new(255,255,0,160)

Use 'enemy' for events that are considered your enemy.

'treasure' for events that are items/treasure.


Like...
Show me what u put for yours....


Thanks for the script it's amazing, but I have a question that follows the previous question...

Say I defeated that enemy, will it disappear from the minimap, if not, then how do i do that?

Thanks a lot in advance, i really appreciate this!


__________________________
Current Project:

Working Title: "Game"
Started: 14/3/2009
Release: *fingers crossed* lets hope i actually finish this one!

Kinan: this is my real name. In japanese, it's funny that it also means: Peril, Distress O.O
wooow! at least my name is in the japanese language, ne? ^.^
Go to the top of the page
 
+Quote Post
   

10 Pages V  < 1 2 3 4 5 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 24th May 2013 - 06:53 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker