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[ RPG Tankentai Sideview Battle System 3.3d & ATB 1.1i ] - MOVED, Battle System by Enu |
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Jul 31 2008, 10:18 PM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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The RPG Tankentai Sideview Battle System will no longer be found on this forum due to RRR's poor management.
To find the latest downloadable version of the SBS with all the latest bug fixes, please visit http://www.rpgmakervx.net/index.php?showtopic=3781 You will need to register on that forum.
Please direct your questions and other inquiries to the topic found at http://www.rpgmakervx.net instead. RPG Tankentai Sideview Battle System Version 3.3d & Active Time Battle v1.1i Battle System Scripted by Enu See Credits at the bottom of this post for more information Credits and Terms of UseCODE =begin
** CREDITS **
RPG Tankentai Sideview Battle System & Active Time Battle Original Script by: Enu ( http://rpgex.sakura.ne.jp/home/ )
English Localization by: Kylock Mr. Bubble Shu
Special Contributor Thanks: The English version of Enu's Sideview has been, all along, a community effort to make it as it is today. I want to thank all RPG Maker forum members for reporting bugs and offering solutions to other members of the community. The following list of names are people who have made a substantial contribution to the growth of the English version of Enu's script: Mithran (HUGE thanks for taking the time and effort to fix a variety of bugs in the SBS and ATB: ATB Force Action, ATB escape processing, linked skills and immortality bugs) Shu (for translation help) Moonlight (for her passionate bug support, many bug fixes, and patches) NightWalker (for his community support for this script) Enelvon (transformation add-on and support) Atoa (community and XP version support) AlphaWhelp (code fixes, add-ons, and community support) blackmorning (code fix for animated enemy hue change) mark paul (ATB code fix) Kaduki (Kaduki configuration and sprites) Enu (for making an awesome script) Please take these names to heart because without these people, Enu's script wouldn't have evolved to the state it is now.
Thank you everyone! Please enjoy using the script! - Mr. Bubble
=end CODE =begin ** TERMS OF USE **
Non-commercial use of the English version of the RPG Tankentai Sideview Battle System is completely free. For commercial/shareware game use, Enu has allowed free use of his Sideview and ATB scripts (which I, Mr. Bubble, have confirmed). You do not need to contact Enu for permission. The scripts with the following labels are regarded as free for commercial usage: SBS Configurations Sideview 1 (Any version) Sideview 2 (Any version) ATB Configurations ATB (Any version) Enemy Gauge Add-on
Any other scripts that are regarded as, but not limited to, an "add-on", "patch", "sideview animation script", or any script that is separate from the above listed Sideview scripts falls under the discretion of that script's respective author unless otherwise stated. All older versions of the Sideview script also fall under these terms. Please be respectful of the work and effort the community have put into the Sideview and ATB scripts. Read <Credits> for more information. =end If you wish to use this in your project, please give credit to where it is due.
This post has been edited by Mr. Bubble: Feb 28 2010, 03:57 PM
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Jul 31 2008, 10:38 PM
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Level 12

Group: Revolutionary
Posts: 212
Type: None
RM Skill: Beginner

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umm... any suggestion how do i replace the ver2.6 with this one? i still use the skills from ver2.6 and i configured some of the enemies (equip them with weapons)... i'd love to install this, btw... I just hope no error comes out...
__________________________
(ALL TEMPORARY PAUSED) Current Project Last Updated on 27th Oct Click to check it out! ^_^
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Jul 31 2008, 10:43 PM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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QUOTE (RuGeaR1277 @ Jul 31 2008, 11:00 PM)  umm... any suggestion how do i replace the ver2.6 with this one? i still use the skills from ver2.6 and i configured some of the enemies (equip them with weapons)... i'd love to install this, btw... I just hope no error comes out...  If you've made customized additions to your 2.6 config, it will be in a no different place than 2.7. Simply copy the script lines you made in 2.6 and paste them in the same place in 2.7. It may look different since most of it is English now.
This post has been edited by mbub: Jul 31 2008, 10:44 PM
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Jul 31 2008, 10:51 PM
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Level 12

Group: Revolutionary
Posts: 212
Type: None
RM Skill: Beginner

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owh... okie... i guess i'll have to look through again... thanks!  anyway, i think there's something wrong... i just downloaded and tested fighting with the slimes... the first move i use 4 man tech attack like normal use, but after the skill is performed, the slime won't die... its HP is 0 though... when i attacked it, it just receive damage and remained... -.-" oh yea, the demo doesn't look like the screenshot you posted... so, i'm still not sure what's the extra features in v2.7... hope you can clear my doubts... thanks!
__________________________
(ALL TEMPORARY PAUSED) Current Project Last Updated on 27th Oct Click to check it out! ^_^
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Jul 31 2008, 10:52 PM
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Level 5

Group: Members
Posts: 65
Type: None
RM Skill: Undisclosed

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Good stuff. I haven't checked it out yet but will soon.
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Jul 31 2008, 10:54 PM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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QUOTE (RuGeaR1277 @ Jul 31 2008, 11:13 PM)  owh... okie... i guess i'll have to look through again... thanks!  anyway, i think there's something wrong... i just downloaded and tested fighting with the slimes... the first move i use 4 man tech attack like normal use, but after the skill is performed, the slime won't die... its HP is 0 though... when i attacked it, it just receive damage and remained... -.-" oh yea, the demo doesn't look like the screenshot you posted... so, i'm still not sure what's the extra features in v2.7... hope you can clear my doubts... thanks!  Oops, I left the the slime Immortal! Thanks for pointing it out. Edit: Ok, so I uploaded a new demo, but you won't need to download it because I only got rid of the immortal slime. Wouldn't want to confuse the newbies, would I?
This post has been edited by mbub: Jul 31 2008, 11:08 PM
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Aug 1 2008, 12:15 AM
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Group: Members
Posts: 2
Type: Event Designer
RM Skill: Beginner

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i want the game in the screenie!!
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Aug 1 2008, 05:44 AM
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Level 9

Group: Revolutionary
Posts: 137
Type: Developer
RM Skill: Masterful

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QUOTE (mbub @ Aug 1 2008, 04:29 AM)  QUOTE (banditjackpotty @ Aug 1 2008, 12:37 AM)  i want the game in the screenie!! That screenshot is from my personal project which, by the way, I haven't had time to work on because of this script.  I just want to give you some mad props for the work you have done. I, and I am sure many others, greatly appreciate what you have done. Awesome job to you and everyone else who has been involved in these scripts.
__________________________
 Sometimes you have to lose yourself before you can find yourself.
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Aug 1 2008, 07:27 AM
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Level 4

Group: Members
Posts: 49
Type: None
RM Skill: Undisclosed

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Thanks again  Now! I can make combos more easier than before~ yay!
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Aug 1 2008, 11:51 AM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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QUOTE (link245 @ Aug 1 2008, 11:23 AM)  Hey mbub could you tell me how you were able to do the cut-ins like in your screen shot except, I need only one person to show in the cut-in. I always tried to do something like that but I can't. Scripting isn't really my thing. There's already a cut-in skill example provided in the demo. The skill is called Cut In. These are the example's single animation hashes that deal with cut-in pictures CODE "CUT_IN_START" => ["pic",-280, 48, 0, 64, 14,false,"Actor2-3"], "CUT_IN_END" => ["pic", 0, 48, 550, 64, 12,false,"Actor2-3"],
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Aug 1 2008, 10:13 PM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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QUOTE (VampireLordAlucard @ Aug 1 2008, 09:28 PM)  Do we still need to keep the cat transformation state, if we're not going to use it?
Also, is there a way to get dual attack or triple attack to work? Sorry, I'm new to this scripting thing XD
Still using 2.6 at the moment, haven't tested in 2.7 yet. You can get the dual and triple attack fixes from Kylock's addons. ( http://www.rpgrevolution.com/forums/?showtopic=13485 )
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Aug 2 2008, 06:34 AM
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Level 1

Group: Members
Posts: 10
Type: None
RM Skill: Beginner

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i've heavily edited alot of the script, not just simplily in some of the variable changes.
so i was wondering, if you could post what script lines were changed exactly, so i could directly paste the new codes over. saves alot of trouble of reediting...
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Aug 3 2008, 12:57 AM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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Replaced the original screenshot because apparently people were getting in a frenzy over it! I have uploaded an EXTRA demo which actually reflect the screenshots. Enjoy! QUOTE (thethingexe @ Aug 2 2008, 06:56 AM)  i've heavily edited alot of the script, not just simplily in some of the variable changes.
so i was wondering, if you could post what script lines were changed exactly, so i could directly paste the new codes over. saves alot of trouble of reediting... Mainly comments were changed in the Config script with key extensions translated into English. Sideview 1 and 2 had important key words translated into English. You can use your old config script with the new SV1 and 2 scripts if you change the Japanese words.
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Aug 3 2008, 01:35 PM
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Level 6

Group: Members
Posts: 86
Type: None
RM Skill: Undisclosed

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Hey, I have a request to make this a little bit better regarding the Cut-Ins and Sound Effects (like with Rutee's Embrace end in the demo here). Can we set it up so that you can call a generic "Cut-IN" method and just pass in the image and anything else (coordinates etc) as parameters; instead of writing a separate Cut-In Code for every instance (for instance Cut_In_Rutee, Cut_In_Stahn, etc). Also could we set up the same thing for the sound effects so that we could have something like "PlaySound(rutee_start)" "PlaySound(stahn_start)" etc (just calling a play sound method with the current sound as a parameter).
It should be pretty easy to set this up, but alas I am new to Ruby and do not even know how to set up functions properly. Can one of you coders get this going on (or give me a little help so I can do it myself)? Thanks!
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Aug 4 2008, 02:06 PM
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Level 6

Group: Members
Posts: 86
Type: None
RM Skill: Undisclosed

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I have another question: is it possible to use separate Battler Graphics for the Fights, or does it have to be the same as the regular character sprites? Thanks.
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