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> [ RPG Tankentai Sideview Battle System 3.3d & ATB 1.1i ] - MOVED, Battle System by Enu
Mr. Bubble
post Jul 31 2008, 10:18 PM
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The RPG Tankentai Sideview Battle System will no longer be found on this forum due to RRR's poor management.

To find the latest downloadable version of the SBS with all the latest bug fixes, please visit http://www.rpgmakervx.net/index.php?showtopic=3781
You will need to register on that forum.

Please direct your questions and other inquiries to the topic found at http://www.rpgmakervx.net instead.







RPG Tankentai Sideview Battle System Version 3.3d & Active Time Battle v1.1i
Battle System Scripted by Enu
See Credits at the bottom of this post for more information


[Show/Hide] Screenshots



Credits and Terms of Use

[Show/Hide] ### CREDITS ###
CODE
=begin

  ** CREDITS **

  RPG Tankentai Sideview Battle System & Active Time Battle
  
  Original Script by:
    Enu ( http://rpgex.sakura.ne.jp/home/ )

  English Localization by:
    Kylock
    Mr. Bubble
    Shu

  Special Contributor Thanks:
    
    The English version of Enu's Sideview has been, all along, a community
    effort to make it as it is today.  I want to thank all RPG Maker forum
    members for reporting bugs and offering solutions to other members of the
    community.  The following list of names are people who have made a
    substantial contribution to the growth of the English version of
    Enu's script:
    
      Mithran (HUGE thanks for taking the time and effort to fix a variety
               of bugs in the SBS and ATB: ATB Force Action, ATB escape
               processing, linked skills and immortality bugs)
      Shu (for translation help)
      Moonlight (for her passionate bug support, many bug fixes, and patches)
      NightWalker (for his community support for this script)
      Enelvon (transformation add-on and support)
      Atoa (community and XP version support)
      AlphaWhelp (code fixes, add-ons, and community support)
      blackmorning (code fix for animated enemy hue change)
      mark paul (ATB code fix)
      Kaduki (Kaduki configuration and sprites)
      Enu (for making an awesome script)
    
  Please take these names to heart because without these people, Enu's
  script wouldn't have evolved to the state it is now.

    Thank you everyone!  Please enjoy using the script!
    
                                                            - Mr. Bubble

=end



[Show/Hide] ### TERMS OF USE ###
CODE
=begin
  
  ** TERMS OF USE **

  Non-commercial use of the English version of the RPG Tankentai Sideview
  Battle System is completely free.
  
  For commercial/shareware game use, Enu has allowed free use of his Sideview
  and ATB scripts (which I, Mr. Bubble, have confirmed).  You do not need to
  contact Enu for permission.  The scripts with the following labels are
  regarded as free for commercial usage:
  
      SBS Configurations
      Sideview 1 (Any version)
      Sideview 2 (Any version)
      ATB Configurations
      ATB (Any version)
      Enemy Gauge Add-on

  Any other scripts that are regarded as, but not limited to, an "add-on",
  "patch", "sideview animation script", or any script that is separate
  from the above listed Sideview scripts falls under the discretion of that
  script's respective author unless otherwise stated.  All older versions
  of the Sideview script also fall under these terms.
  
  Please be respectful of the work and effort the community have put into
  the Sideview and ATB scripts.  Read <Credits> for more information.
  
=end


If you wish to use this in your project, please give credit to where it is due.

This post has been edited by Mr. Bubble: Feb 28 2010, 03:57 PM
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RuGeaR1277
post Jul 31 2008, 10:38 PM
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umm... any suggestion how do i replace the ver2.6 with this one? i still use the skills from ver2.6 and i configured some of the enemies (equip them with weapons)...
i'd love to install this, btw... I just hope no error comes out... happy.gif


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Mr. Bubble
post Jul 31 2008, 10:43 PM
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QUOTE (RuGeaR1277 @ Jul 31 2008, 11:00 PM) *
umm... any suggestion how do i replace the ver2.6 with this one? i still use the skills from ver2.6 and i configured some of the enemies (equip them with weapons)...
i'd love to install this, btw... I just hope no error comes out... happy.gif


If you've made customized additions to your 2.6 config, it will be in a no different place than 2.7. Simply copy the script lines you made in 2.6 and paste them in the same place in 2.7. It may look different since most of it is English now.

This post has been edited by mbub: Jul 31 2008, 10:44 PM
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RuGeaR1277
post Jul 31 2008, 10:51 PM
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owh... okie... i guess i'll have to look through again... thanks! happy.gif anyway, i think there's something wrong... i just downloaded and tested fighting with the slimes... the first move i use 4 man tech attack like normal use, but after the skill is performed, the slime won't die... its HP is 0 though... when i attacked it, it just receive damage and remained... -.-"
oh yea, the demo doesn't look like the screenshot you posted... so, i'm still not sure what's the extra features in v2.7... hope you can clear my doubts... thanks! happy.gif


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mukumuku
post Jul 31 2008, 10:52 PM
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Good stuff. I haven't checked it out yet but will soon.


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Mr. Bubble
post Jul 31 2008, 10:54 PM
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QUOTE (RuGeaR1277 @ Jul 31 2008, 11:13 PM) *
owh... okie... i guess i'll have to look through again... thanks! happy.gif anyway, i think there's something wrong... i just downloaded and tested fighting with the slimes... the first move i use 4 man tech attack like normal use, but after the skill is performed, the slime won't die... its HP is 0 though... when i attacked it, it just receive damage and remained... -.-"
oh yea, the demo doesn't look like the screenshot you posted... so, i'm still not sure what's the extra features in v2.7... hope you can clear my doubts... thanks! happy.gif


Oops, I left the the slime Immortal! Thanks for pointing it out.

Edit: Ok, so I uploaded a new demo, but you won't need to download it because I only got rid of the immortal slime. Wouldn't want to confuse the newbies, would I? sweat.gif

This post has been edited by mbub: Jul 31 2008, 11:08 PM
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banditjackpotty
post Aug 1 2008, 12:15 AM
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i want the game in the screenie!!
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Mr. Bubble
post Aug 1 2008, 01:07 AM
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QUOTE (banditjackpotty @ Aug 1 2008, 12:37 AM) *
i want the game in the screenie!!


That screenshot is from my personal project which, by the way, I haven't had time to work on because of this script. rolleyes.gif
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Supergodjesus
post Aug 1 2008, 05:44 AM
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QUOTE (mbub @ Aug 1 2008, 04:29 AM) *
QUOTE (banditjackpotty @ Aug 1 2008, 12:37 AM) *
i want the game in the screenie!!


That screenshot is from my personal project which, by the way, I haven't had time to work on because of this script. rolleyes.gif


I just want to give you some mad props for the work you have done. I, and I am sure many others, greatly appreciate what you have done. Awesome job to you and everyone else who has been involved in these scripts.


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carbajosa
post Aug 1 2008, 07:27 AM
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Thanks again biggrin.gif
Now! I can make combos more easier than before~
yay!
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link245
post Aug 1 2008, 11:01 AM
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Hey mbub could you tell me how you were able to do the cut-ins like in your screen shot except, I need only one person to show in the cut-in. I always tried to do something like that but I can't. Scripting isn't really my thing.


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Mr. Bubble
post Aug 1 2008, 11:51 AM
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QUOTE (link245 @ Aug 1 2008, 11:23 AM) *
Hey mbub could you tell me how you were able to do the cut-ins like in your screen shot except, I need only one person to show in the cut-in. I always tried to do something like that but I can't. Scripting isn't really my thing.


There's already a cut-in skill example provided in the demo. The skill is called Cut In.

These are the example's single animation hashes that deal with cut-in pictures

CODE
  "CUT_IN_START"     => ["pic",-280,  48,   0,  64, 14,false,"Actor2-3"],
  "CUT_IN_END"     => ["pic",   0,  48, 550,  64, 12,false,"Actor2-3"],
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link245
post Aug 1 2008, 12:44 PM
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Ok thats good enough thanks. Ill be able to do that then.
Well I don't really need the battle system itself, i just need the cut-in part.
So do you know what parts of code i need to be able to use cut-ins by themselves?

This post has been edited by link245: Aug 1 2008, 12:48 PM


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VampireLordAluca...
post Aug 1 2008, 09:06 PM
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Do we still need to keep the cat transformation state, if we're not going to use it?

Also, is there a way to get dual attack or triple attack to work? Sorry, I'm new to this scripting thing XD

Still using 2.6 at the moment, haven't tested in 2.7 yet.


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Mr. Bubble
post Aug 1 2008, 10:13 PM
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QUOTE (VampireLordAlucard @ Aug 1 2008, 09:28 PM) *
Do we still need to keep the cat transformation state, if we're not going to use it?

Also, is there a way to get dual attack or triple attack to work? Sorry, I'm new to this scripting thing XD

Still using 2.6 at the moment, haven't tested in 2.7 yet.


You can get the dual and triple attack fixes from Kylock's addons. ( http://www.rpgrevolution.com/forums/?showtopic=13485 )
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thethingexe
post Aug 2 2008, 06:34 AM
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i've heavily edited alot of the script, not just simplily in some of the variable changes.

so i was wondering, if you could post what script lines were changed exactly, so i could directly paste the new codes over. saves alot of trouble of reediting...
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Mr. Bubble
post Aug 3 2008, 12:57 AM
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Replaced the original screenshot because apparently people were getting in a frenzy over it!

I have uploaded an EXTRA demo which actually reflect the screenshots. Enjoy!

QUOTE (thethingexe @ Aug 2 2008, 06:56 AM) *
i've heavily edited alot of the script, not just simplily in some of the variable changes.

so i was wondering, if you could post what script lines were changed exactly, so i could directly paste the new codes over. saves alot of trouble of reediting...


Mainly comments were changed in the Config script with key extensions translated into English. Sideview 1 and 2 had important key words translated into English. You can use your old config script with the new SV1 and 2 scripts if you change the Japanese words.
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Loki333
post Aug 3 2008, 01:49 AM
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Great script glad to see someone is picking up where Kylock left off...


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My XP Scripts
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My VX Scripts
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Thanks for the uPic Leper!
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ouroboros
post Aug 3 2008, 01:35 PM
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Hey, I have a request to make this a little bit better regarding the Cut-Ins and Sound Effects (like with Rutee's Embrace end in the demo here). Can we set it up so that you can call a generic "Cut-IN" method and just pass in the image and anything else (coordinates etc) as parameters; instead of writing a separate Cut-In Code for every instance (for instance Cut_In_Rutee, Cut_In_Stahn, etc). Also could we set up the same thing for the sound effects so that we could have something like "PlaySound(rutee_start)" "PlaySound(stahn_start)" etc (just calling a play sound method with the current sound as a parameter).

It should be pretty easy to set this up, but alas I am new to Ruby and do not even know how to set up functions properly. Can one of you coders get this going on (or give me a little help so I can do it myself)? Thanks!
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ouroboros
post Aug 4 2008, 02:06 PM
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I have another question: is it possible to use separate Battler Graphics for the Fights, or does it have to be the same as the regular character sprites? Thanks.
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