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> NeoBattle, A neo version of the battlesystem
SojaBird
post May 15 2008, 05:24 AM
Post #1


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




NeoBattle

Version v0.9
Author SojaBird
Release Date
v0.9 > 15-05-08


Introduction
Just some little changes to the battle command menu.
It's from a request by "justlevine" on this topic.



Features
v0.9
- Plug and play script.


To come features
- Autostart the ActorCommands instead of go through PartyCommands first.

Script
Attached File  NeoBattle_v0.9.txt ( 3.53K ) Number of downloads: 1285




Customization
Non.



Compatibility
VX only.


Screenshot
Non.


DEMO
Non.


Installation
Plug and play script.
Just place it above Main and under any script that transform one of the following classes
> Window_PartyCommand
> Window_ActorCommand
> Scene_Battle

Credit me pls.


FAQ
Non jet...

Terms and Conditions
Credit me pls with site, and the script is yours.
If anyone want some changes, pls pm me or post it here, I'll track the topic.


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How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Speed@
post May 15 2008, 05:43 AM
Post #2


Level 12
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Group: Revolutionary
Posts: 203
Type: None
RM Skill: Undisclosed




Lol isn't Neo woratana's trademark or what?
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SojaBird
post May 15 2008, 05:45 AM
Post #3


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Neo just meens new dude, its not a trademark or what so ever mate, its free to use...its latin


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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zhein04
post May 15 2008, 06:18 AM
Post #4


Level 4
Group Icon

Group: Member
Posts: 46
Type: None
RM Skill: Undisclosed




X_X I thought this script removes the party commant but it just remove the run in the party command. Wat exactly is the purpose of this script?
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justlevine
post May 15 2008, 07:42 AM
Post #5


Level 3
Group Icon

Group: Member
Posts: 32
Type: None
RM Skill: Undisclosed





Wow man, thanks! Looking forward to u losing the PartyCommand part completely.

This post has been edited by justlevine: May 15 2008, 10:52 AM
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Speed@
post May 15 2008, 08:55 AM
Post #6


Level 12
Group Icon

Group: Revolutionary
Posts: 203
Type: None
RM Skill: Undisclosed




QUOTE (pim321 @ May 15 2008, 04:59 AM) *
Neo just meens new dude, its not a trademark or what so ever mate, its free to use...its latin

I'm just joking! biggrin.gif
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SojaBird
post May 15 2008, 08:59 AM
Post #7


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




@zhein04
It's still in the prefase, but I made it for justlevine who needed a changes in the ActorCommands as well.
I tried to remove the PartyCommands as well for my own use but I didn't have it quite yet.
I'm sure I'll get there wink.gif

Just keep an eye on this topic.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
Go to the top of the page
 
+Quote Post
   
oblivionator
post May 18 2008, 09:33 AM
Post #8


Level 8
Group Icon

Group: Revolutionary
Posts: 124
Type: Event Designer
RM Skill: Advanced




hey I have a question.

i'm making a battle tutorial and at one point i want to disable all the other battle commands except "Attack", so that i can show what is the effects of a physical attack (other than damage of course). After that I want to re-enable every battle command back during the next turn. So how should I go about doing it?

I guess what I'm really asking for is a way to enable and disable selective battle commands during the battle itself. help please and thanks in advance!


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Diogotav
post May 19 2008, 07:59 AM
Post #9


Level 9
Group Icon

Group: Revolutionary
Posts: 139
Type: Event Designer
RM Skill: Advanced




QUOTE (oblivionator @ May 18 2008, 05:47 PM) *
hey I have a question.

i'm making a battle tutorial and at one point i want to disable all the other battle commands except "Attack", so that i can show what is the effects of a physical attack (other than damage of course). After that I want to re-enable every battle command back during the next turn. So how should I go about doing it?

I guess what I'm really asking for is a way to enable and disable selective battle commands during the battle itself. help please and thanks in advance!

I would try the "Force Action" command in page 3.


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