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Cave Mapping Contest - Results, the judges have made their decision! |
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Apr 10 2008, 10:15 PM
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Current Mood: eternally happy @_@

Group: +Gold Member
Posts: 1,290
Type: Event Designer
RM Skill: Undisclosed

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Despite the confusion halfway through the contest about re-submission and transferring files, the second official RRR mapping contest has been judged! A hearty thanks to all those who entered and made the contest workable, and an apology to those who, for some reason or another, could not submit their entry.  And, without further ado, the winners: Judges' critique: With a many-layered cave done in RPG Maker XP, Kojika's entry was judged third place! Excellent work on the different layers of the mountain.  Judges' critique: Great use of the RPG Maker VX RTP here. The map is well-balanced and fits the "cave" well.  And, finally: Judges' critique: With a masterful touch, Nortos has constructed an intricately detailed cave map that benefits well from the use of lighting effects and fogs. While the cave area is not in the least boring or lacking in material, it is certainly not cluttered either. This is an excellent piece of work!  Congratulations to our three winners! (Signature badges will be PMed as soon as they are finished.) And again, a "thank you" to all the others who made this contest something, and better luck next time to those who didn't make it into the top 3.
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GoldenGriffon
Back for a visit, and better than ever! Looking forward to seeing everyone around. ^_^
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Apr 10 2008, 10:17 PM
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Fueled on Epicness

Group: Revolutionary
Posts: 804
Type: None
RM Skill: Undisclosed

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Dang I wish I knew this contest was going on I would of entered  anyways congrats on the winners.
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If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One [Truth]C7Edition, Pinekone[/Truth] In every 1/5 games the main character has amnesia... Let's spare those pathetic characters from the pain by supporting our organization I.M.F.A.C (Intact Memory For All Characters.) Please help lead the fight versus amnesia, put this in your signature today!!
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Apr 10 2008, 10:36 PM
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Naia!

Group: Revolutionary
Posts: 5,394
Type: Developer
RM Skill: Advanced

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I didn't even know this went on. Well, congrats! Mind if I critique them? 3rd place: Kojika: http://img127.imageshack.us/img127/9242/kojikaentryti8.jpgThe wooden bridge would have been a really great thing to play up. Unfortunately, it looks like it's lower than the cliffs, then suddenly going straight up to it. If you had shown the beginning of that bridge connected to a cliffside the same height as the one it connects to, then it wouldn't seem weird. More of these bridges would have been nice! I feel the cave could have been enclosed a bit more, it feels a bit empty. More objects/tiles would not have been the solution to that though. Could be a really nice map with some changes. 2nd place: X-Snake-X http://img206.imageshack.us/img206/5679/oidz3.pngSolid map. I think there's a bit too many big stalactites, but otherwise I can't complain, other than that it's pretty easy to make a good map at this size, so it's kinda unfair to the others that made bigger maps. 1st place: Nortos http://i275.photobucket.com/albums/jj304/N...cavecontest.jpgFair job at mapping, but you hid it in a horribly dark overlay so I can't really see much of it. And I could have sworn I seen this map in RMXP.org somewhere in the mapping tutorials. Actually, I'm sure it's not the same, but it looks very much alike, so you might have used that tutorial. If it's an independant development, then forgive me. Get rid of the overlay would be my main suggestion. Kojika and Nortos, I'd recommend both of you to take a look at either Chrono Trigger or Seiken Densetsu 3 or FF6's cave maps. I'm sure you can find them helpful. X-Snake-X, RMVX RTP tile users may instead have to refer to FF3 for ideas. While I don't think your maps should be carbon copies of commercial game maps, learning from them could be very helpful.
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Last updated 8/25/10
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Apr 11 2008, 12:15 AM
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Level 6

Group: Members
Posts: 79
Type: Event Designer
RM Skill: Skilled

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thanks for the critic i know i still got a lot to learn about mapping  , first job with cave tileset actually only been using xp (or any rpg maker for that matter) since December, i only looked at a couple tuts i found on the original cp site cnt remember who it was wrote them. That map is actually one from my project and thats what the rubble mainly for to make the hero have to go through a hard dungeon instead of an easy pass EDIT: it was Zhuges, he has some great tuts
This post has been edited by Nortos: Apr 11 2008, 12:26 AM
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Apr 11 2008, 01:03 AM
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I have a tiger as best friend.

Group: +Gold Member
Posts: 2,190
Type: Mapper
RM Skill: Masterful

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Nortos@ Im glad you took time and readed the tutorials. Zhuge is one of my other nicknames, so Zhuge over at CP is me. I used to be called Zhuge here as well, but it was a long time ago. If you don't belive me, maybe you recognize this tutorial: http://rmrk.net/index.php/topic,18735.0.htmlCongratz to all participant. It was great maps, and I was impressed by your map Nortos. Keep up the good work.
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Apr 11 2008, 03:27 AM
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MEN'S ASSES.

Group: Revolutionary
Posts: 2,551
Type: Developer
RM Skill: Masterful

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They all look wonderful. Damn, I missed it too. I didn't even realise it was going on and caves are amongst my favourite things to map on RMXP. Oh well.
First place made me go "Wow" out loud. That just looks awesome.
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"Ember, you've hit a new low. Not only is this not funny, it's not even remotely original." ~ Darkling, 2010.
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Apr 11 2008, 05:35 PM
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Current Mood: eternally happy @_@

Group: +Gold Member
Posts: 1,290
Type: Event Designer
RM Skill: Undisclosed

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Indeed it does. All those who missed out on it: pay attention to the pinned topics, that's where the next contest will show up!
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GoldenGriffon
Back for a visit, and better than ever! Looking forward to seeing everyone around. ^_^
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Apr 15 2008, 11:04 AM
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Level 2

Group: Members
Posts: 27
Type: Artist
RM Skill: Beginner

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Ocean. Thank you's for the comment. >_< i guess it was rather "empty" and missing a bit. i'll >_> i guess it's a bit of an awful habit i need to fix. I tend to want to make everything look original with the mapsets >_> =P #1 i was like... O_O wow.. and then kute they're sleeping so neat. #2 was rather cute. ^__^ Congrats to Nortos though  you helped me quite a lot on my questions, and i'm truly greatful for that. *Pounce... huggles* o^.^/` *woot* alright i'll try my best next contest. so i'll be keeping a look out.
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Apr 15 2008, 11:20 AM
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welcome to the rad sunglasses zone. you will never escape

Group: Revolutionary
Posts: 1,238
Type: Musician
RM Skill: Advanced

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You'd best tell me about the next one of these, I'll kick all your collective asses! </gauntlet throw> QUOTE Fair job at mapping, but you hid it in a horribly dark overlay so I can't really see much of it. This is an absolutely valid point, and an issue which I've noticed blights a lot of XP mapping.
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Apr 15 2008, 07:28 PM
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welcome to the rad sunglasses zone. you will never escape

Group: Revolutionary
Posts: 1,238
Type: Musician
RM Skill: Advanced

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It's already a dark chipset, why darken it impractically? Remember, this is a game. I'd rather be able to see where I was going than have absolute realism. Realism will only get you so far, it'll look nice but play terribly.
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Apr 17 2008, 08:15 AM
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Level 2

Group: Members
Posts: 27
Type: Artist
RM Skill: Beginner

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QUOTE (Rockman @ Apr 15 2008, 09:42 PM)  It's already a dark chipset, why darken it impractically? Remember, this is a game. I'd rather be able to see where I was going than have absolute realism. Realism will only get you so far, it'll look nice but play terribly. You have a point. But i myself don't think it's that dark truth fully. A lot of games (even movies) out there are pretty dark sometimes. and the best way to view em is to also darken your own sorounding, but i guess not everyone likes to play a game or watch a movies in the dark. Right now it's 11 in the am and the sun is high and the window is wide open the sun at the screen.. but i can still make out the map. I think everyoene has their own points and that just happens to be mine. You have yours. No one is right or wrong. >_> and when it comes to enjoying something you can't always call up hollywood or some game maker to comeplain. You have view things the way thats best for you to fully enjoy what it is that you're looking at. but you're heart and mind has to fully be in it or you'd feel annoyed like "whats the point" and tire of it easily. >_> then again the developers and directors also have to try and see things from the viewers point so that way ratings would likely to be higher... each person no matter how has their own sight of things.. also our duty to try and see things from their point as well.  '' (my apologie if i made no sence at all)
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