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> Animated Battlers - VX
DerVVulfman
post Mar 9 2008, 07:28 PM
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sleep.gif Removed until iEntry's Legal Terms properly spell out Member Rights regarding ownership of submitted content. The terms in use are way too vague for comfort.

This post has been edited by DerVVulfman: Jan 14 2009, 08:44 PM


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SeeYouAlways
post Mar 10 2008, 12:16 AM
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Oh my. I'll try this out and see if there's anything wrong. pinch.gif


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onimusuko
post Mar 10 2008, 01:16 AM
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nice, i'll test it!


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Tansu
post Mar 10 2008, 02:13 AM
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Hey

Im a little confused, where are we supposed to put our charsets for the animated battlers? into the face area?
sorry if you have alredy explained this.
happy.gif
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X-Snake-X
post Mar 10 2008, 08:27 AM
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Sounds interessting... But as always... I get an error:



Why can't those scripts work at the first try... I don't get this...


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cashgenerator
post Mar 10 2008, 12:07 PM
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I get the same ERROR unsure.gif
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Cain La Croix
post Mar 10 2008, 01:10 PM
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Well I don't have any errors at all but my only problem is that I can't align the Battlers in a Side View Battle formation but when I use the Actor Battler Graphics script I can't align them in a formation but I tried using the Animated Battlers script without the Actor Battler Graphics but then the script stops working. I also tried refering to the Animated Battlers Enhanced for XP but still I can't put them in a formation. They always appear side by side no matter what I do.


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DerVVulfman
post Mar 10 2008, 07:41 PM
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To Tansu:
It used actual 'battlers' stored in the Graphics\Battlers folder... preferabbly spritesheet battlers that use the minkoff 11-pose style. That's 11 pics down and 4 pics across.

X-Snake-X:
Can't say for certain, other than you're not using the English version. I hope you live in Kabokicho in Japan. For English speaking members, I can only say... get the English version.

--- On the other hand, the problem may be that you don't have any defined Actor Battlers ---

To Cain La Croix:
I don't have a 'formation' system to change the battler's layout as yet. They're only going to be in a diagonal-styled lineup right now... heroes along the right.

You 'DO' need both scripts... Actor Battler Graphics posted first, then Animated Battlers VX below. Ah, you have them in reverse order and they're along the bottom, right?

Enemies are still positioned through the TROOPS system. That has never changed. wink.gif


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Cain La Croix
post Mar 10 2008, 08:01 PM
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Ok thanks it works now. Wow that was a very easy solution lol. So now let me add the battlers and the battlers for my summons and character transformations smile.gif


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DerVVulfman
post Mar 10 2008, 10:16 PM
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Changing battlers (I hope) will be smooth using the script call I wrote in the 'Actor Battler Graphics' script.

Here's part of that script's instructions:
CODE
#  --Changing Battlers--
#  Given that this system allows you to use 'Actor' battlers, you may find a
#  need to 'change' the battler in-game.  Unfortunately, this cannot be done
#  with a pre-rendered map event, so I had to make a script call:
#
#           $game_actors[ID].set_battler("filename", hue)
#  
#  By using this call, you can change the graphic and hue of a battler while
#  the game is running.  
#
#  As an example:  $game_actors[1].set_battler("Ylva")
#  
#  ...would set actor #1's battler to use "Ylva.png" as the graphic desired.
#  You may note that the 'hue' was not included  in this call.   The default
#  value of '0' was used.


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Cain La Croix
post Mar 12 2008, 01:59 AM
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I have another problem. After I enter a battle and finish it, and I try to save, I get an error in the Scene_File section in the part

CODE
Marshal.dump($game_actors,         file)


but for some reason I can save before I enter a battle. Do you know why that is?


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Elighja
post Mar 12 2008, 09:00 AM
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If you get errors you can try downloading the demo and using that. Ill try this out once i get home. This sounds amazing!!!
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Cain La Croix
post Mar 12 2008, 10:33 AM
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Well there isn't a demo yet. And can anyone who is using this script tell me how to use the sprite sheets with it. If it is possible. And yeah I would wait for DerVVulfman to tell me but I'm very very impatient thanks.gif


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darkhalo
post Mar 12 2008, 11:09 AM
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Now time to give this little babe a go...its finally arrived thumbsup.gif


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Nechi
post Mar 15 2008, 06:27 AM
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Upload a demo ,please.
I don't know how to setting and I get the error look like X-Snake-X-kun.
Thanks before ^^.


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DerVVulfman
post Mar 15 2008, 09:11 PM
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Error noted, Cain. Someone beat you to it by just one hour at Creation Asylum.


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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Cain La Croix
post Mar 15 2008, 09:15 PM
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Ahhh I just checked Creation Asylum lol. Yeah thanks for looking into it, because I really need for it to work smile.gif So I can continue my game and make a demo for it.


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jens009
post Mar 15 2008, 09:45 PM
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It's about time this system is implemented Dervvulfman! Good job for a great start in the Animated Battlers. All the basics involve for a simple animated battle system is included. It won't be long enough before it gets lengthy and complicated as the RMXP version, but it's a great script nonetheless.


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MidniteRoses
post Mar 17 2008, 03:11 PM
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I'm a beginner when it comes to this sort of stuff...coding and all that..>_<

can you PM me a quick instructions on how to get this into my game? Am I supposed to replace the code already in VX with the code given? Or am I supposed to add it into it? Do I make a new scriptsheet all together? I'm heavily confused.
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jens009
post Mar 17 2008, 07:53 PM
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QUOTE (MidniteRoses @ Mar 17 2008, 03:18 PM) *
I'm a beginner when it comes to this sort of stuff...coding and all that..>_<

can you PM me a quick instructions on how to get this into my game? Am I supposed to replace the code already in VX with the code given? Or am I supposed to add it into it? Do I make a new scriptsheet all together? I'm heavily confused.

The script is pretty much plug and play.

Simply go to your script editor, Right click on main and press Insert. A new window should open up. Paste the script inside this new window and presto. The script is installed into your system. Follow the instructions within the script to properly use it.


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