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August 24, 2007 - Just one day after the official launch of Verge version 3.1, important bugs with the engine have been spotted by the user Eldritch05 at the forum thread regarding this new release of Verge.
"I didn't notice these in the changelog since you gave me that copy earlier,
Overkill, so I'll go ahead and repost these here.
* right("testing right()",0) returns "testing right()" instead of "". Passing a
0 to left(), however, still returns an empty string. I don't know which behavior
you want, but consistancy would be nice. * Something screwy happened to
Buttons 3 and 4. It seems that whatever key is bound to Button4 calls the
function hooked to Button3, and the key bound to Button3 does absolutely
nothing. I don't know if the b3 and b4 variables are messed up too, I just know
that using HookButton() on Buttons 3 and 4 causes... unpredictable behavior.
(Like Serinor's character menu just disappearing completely.)
That's what
I noticed in the copy you gave me last week. I haven't had a chance to test this
particular build to see if they're still there, but I can't imagine they're
significantly different since the build date is still a month ago."
"Thanks, Overkill. I've got another one though, that I'd forgotten.
*
TBlitLucent() doesn't seem to do anything. I'm guessing it blits at 100% lucency
regardless of what lucency you tell it to blit at, but the net effect is that
nothing happens. I haven't checked BlitLucent() to see if it behaves strangely
as well."
Due to these issues being important, the download to the current build has been taken down at the official site.
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